Important Notes

  • The Umpires decision is FINAL. If any person from either team shows descent towards the umpire then the umpire is within his/her rights to deduct 5 runs from either side.
  • All teams must report 15 minutes prior to their scheduled match. The on field umpire will award a walkover to the opposition team in the case of a delay in 10 minutes or more past the scheduled match time.
  • Teams are expected to ensure the Spirit of the Game is maintained during the matches.
  • All Players, Teams and Participating Companies agrees and understand that DCL Uniforms will be branded with its various DCL official sponsors as listed in our website. No players or Teams will be allowed to wear any other Dress/Uniforms/Personal Cloths inside the field/ground during the matches. 
  • All player will only use and play with DCL official branded cricket kits as supplied to each team. No players or Teams will be allowed in use any other BAT/Gloves/Pads inside the field/ground during the matches. 
  • DCL will not allow A- Division or professional league n team players as guests or team. To make a fair competition, No National or International level players will be allowed too. We encourage only company employees to participate with clients who are not participants of A league or played for A Divisions games.


  • 32 teams. 8 groups of 4. Top two teams from each group will progress.
  • Indoor cricket with 8 over innings. Semi finals and Final to be played with 16 overs per innings.
  • 8-a-side, (max of 12 players per squad).
  • Each team is guaranteed 3 games in the group stage.
  • All matches to be played in an area of 29x11m.
  • A minimum of 4 players in each match must be company employees. The remaining 4 players may be clients or associates of the company.

The Game Format

  • 8 players per side
  • 16 overs per match, 8 overs per team
  • Everyone bowls 1 over
  • Everyone bats 2 overs (per pair)

The ball is live throughout the course of an over. A run can be taken at any time during the course of an over and a batsman can be run out (if he is outside the crease) at any time during the course of an over. The ball is not live when a wicket falls, a time-out is taken and when an over is completed (umpire calls ‘Over’). Batsmen must ask the umpire for permission for ‘Time out’ to leave the crease if wishing to consult with their batting partner or changing bat or any other circumstance through the course of an over.

Batting / Scoring Runs

  • How Runs Are Scored
  • You bat in pairs and face two overs as a partnership
  • In order to score runs you must complete a run between the wicket (from the batting crease to the running crease). For this you will be given one run, plus additional runs depending on where you hit the ball.
  • The back net at the keepers end is 0 runs, plus one for running = 1
  • The side nets before the half way line are 1 run, plus one for running = 2
  • The side nets after the half way line are 2 runs, plus one for running = 3
  • If you hit a side net and then subsequently the back net at the bowlers end you get a bonus run = 4
  • The back net, if hit on the floor is 4 runs plus one for running = 5
  • The back net if hit on the full is 6 runs plus one for running = 7
  • When there are two non scoring deliveries in a row the batters must run on the next delivery, unless that delivery is called a wide or no ball by the umpire. This is called 3rd ball and the scoreboard must change in the next delivery be that through an extra, a run being scored or a wicket falling. If not, the batsmen is out. A batsman will be given “OUT” if 3 dot balls are bowled consecutively. These 3 consecutive dot balls may be in different overs. I.e., the 5th and 6th ball of an over, then the 1st ball of the next over. This is not applied if a new pair enters the crease.

If a batsman is given “OUT” the batting team will be deducted 5 runs, and any runs scored from that delivery will not count. And the batsman continues to play till the end of the 2 overs.


  • There are eight players in the fielding team
  • The field has to have four players in each half of the court before the delivery is bowled
  • Once the ball is released fielders are free to move in either half of the court

A batsman can be caught out off the nets (except off the back net when the batsman hits a 6)


  • Everyone has to bowl 1 over (under arm bowling without a run up is a legal delivery but over arm bowling w/o a straight arm delivery is illegal)
  • An over lasts 6 balls; No re-ball for a wide/no ball except in the last over of each innings. If a ball hits the top net while the bowler delivers the ball, then a’ no-ball dead ball’ will be called and that delivery re-bowled with 2 runs for the batting team.

The Mankad rule will be enforced only if the bowler has completed his run up, and completed a full rotation of his bowling arm. If a mankad is attempted without completing the full arm action, a ‘no ball’ will be called. This has to be rebowled. 
There are no LBW’s. But If the ball hits the striker’s body and the striker has made no attempt whatsoever to hit the ball, the batter will be adjudged ‘Deliberate padding’ if, in the opinion of the umpire, the ball would have struck the stumps. 


  • At the batsman’s end there are guidelines painted for leg side wide deliveries. The ball must be inside these lines in order to be considered a good ball. Each wide or no ball is 2 runs to the batting team. But no re-ball is bowled.
  • You can be run out and stumped off of a wide ball.
  • There are five types of no balls that can be called. They are:
  • Front Foot: In indoor cricket no part of your foot can touch the front line
  • Full Toss: If the ball does not bounce in front of the batter and passes them at waist height or above
  • Bouncer: If the ball pitches before the half way line this will be called a no ball.
  • Ball Off The Pitch: If a delivery lands outside of the pitch area this will be called a no ball.
  • Fielding No Ball: This is when the team have more than the four players allowed in either half of the court.
  • You cannot be out caught or stumped off of a no ball but you can still be run out.

Points System

  • Match win = 3 points
  • Skin Points = Up to max. of 4 points
  • Match Forfeited = Minus 2 points as penalty for walkover, Opposition will get 4 match points and 4 skin points

Skin Points

Skin Points will be rewarded by comparing the number of runs scored by batting pairs in each innings. Each team has 4 batting pairs over the course of the 8 over inning, so can earn up to 4 skin points if each of its team pairs scores the highest runs in comparison to the opposition. I.e. Runs scored by pair 1 in the first innings will be compared to runs scored by pair 1 in the second innings. 

Tied Match/Match Results

In the event of a tied match (equal number of runs ((number of wickets lost does not matter)) the team with the most number of skins will win the match. 
In the event of a tied match (equal number of runs ((number of wickets lost does not matter)) and equal number of skins, the team which wins the final skin will win the match. If the final skin is also tied, the team which won the third skin will win the match.

In a group of teams, In the event that two or more sides finishing on equal points, the higher position will go to the side with the most wins, then most skin points. The process shall be:

  • Points
  • Wins
  • Skins
  • Run Aggregate

Semi Finals and Finals will be 16 overs each side